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Clash Royale — Frame rate caps: 30, 60 or whatever the phone allows?

Third attempt at getting this right, so bear with me. Turning one setting down fixed it, which raises more questions than it answers.

26 replies1.1K viewsStarted 6 Mar 2026Last activity 1 Apr 2026
  • performance

Page 1 of 2 · 27 posts

  1. Echofox
    EchofoxOriginal post

    @echofox · 6 Mar 2026, 17:40

    #1

    Third attempt at getting this right, so bear with me. Turning one setting down fixed it, which raises more questions than it answers.

    It only shows up after about twenty minutes, which made it a nightmare to reproduce. Marking this solved once something actually works.

  2. Silentstein

    @silentstein · 6 Mar 2026, 17:40

    #2

    For what it is worth, the wiki number is theoretical; real results are always a bit lower.

  3. Zoe K.

    @zoe_k · 8 Mar 2026, 11:11

    #3

    From experience, do not copy someone else’s config wholesale — start from defaults and adjust to your own setup.

    Good luck, it is a common snag.

  4. Lunarshade

    @lunarshade3 · 10 Mar 2026, 05:02

    #4

    Quick correction to the above: the trick is to change one thing at a time and actually note the result before touching anything else.

  5. Driftlynx

    @driftlynx · 10 Mar 2026, 06:14

    #5

    Counterpoint: the averages hide the problem; look at the one percent lows instead.

  6. Astralnyx

    @astralnyx99 · 11 Mar 2026, 04:26

    #6

    Slightly different take — the defaults are conservative on purpose, so there is usually headroom to gain.

  7. Riftlynx

    @riftlynx · 11 Mar 2026, 13:16

    #7

    Short version: nine times out of ten it is a driver or a background process, not the thing you suspect.

  8. Glitchwave

    @glitchwave · 12 Mar 2026, 09:29

    #8

    In my testing, worth testing on a second account to rule out something profile-specific.

  9. Novawolf

    @novawolf17 · 15 Mar 2026, 15:32

    #9

    Had the exact same issue. it depends heavily on your specific setup, so take any single number with a grain of salt.

  10. Zoe K.

    @zoe_k · 16 Mar 2026, 08:33

    #10

    Speaking as someone who got it wrong initially, temperature is the usual culprit when performance degrades over a session.

  11. Zoe T.

    @zoe_t · 17 Mar 2026, 20:56

    #11

    This is the bit people miss — the difference is real but small enough that you may not notice it while playing.

  12. Riftlynx

    @riftlynx · 18 Mar 2026, 05:28

    #12

    Worth checking first: the wiki number is theoretical; real results are always a bit lower.

  13. Pilot KX

    @pilot_kx · 18 Mar 2026, 22:51

    #13

    Same boat here. ignore the loudest advice; the boring answer is usually the correct one here.

  14. Noa E.

    @noa_e · 19 Mar 2026, 19:51

    #14

    For what it is worth, region and server load matter more than most guides acknowledge.

  15. Echobyte

    @echobyte · 21 Mar 2026, 07:13

    #15

    From experience, the wiki number is theoretical; real results are always a bit lower.

  16. Zoe K.

    @zoe_k · 22 Mar 2026, 02:51

    #16

    The usual fix here is the difference is real but small enough that you may not notice it while playing.

  17. Pilot KX

    @pilot_kx · 22 Mar 2026, 08:01

    #17

    Slightly different take — verify the files before anything else; it catches more problems than people expect.

  18. Marco H.

    @marco_h · 22 Mar 2026, 13:21

    #18

    Counterpoint: the difference is real but small enough that you may not notice it while playing.

  19. Riftlynx

    @riftlynx · 25 Mar 2026, 03:26

    #19

    Not the answer you want, but region and server load matter more than most guides acknowledge.

  20. Novawolf

    @novawolf17 · 25 Mar 2026, 07:00

    #20

    Had the exact same issue. it depends heavily on your specific setup, so take any single number with a grain of salt.

    Others may have a cleaner method.